An e-zine (electronic magazine) started by Jerry Stratton and continued by Tony Moller, this was one of the first organized pieces of Shadowrun-support on the internet. The first issue came out in 1992 and the last in 1994, after which it simply stopped appearing.
The base URL for all the NAGEEs is http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/
(An explanation of the items in each book review can be found here.)
Articles & Authors: Bulletin Board (letters emails), Fort Hollywood (city description, Jerry Stratton), Louder Than A Bomb Las Vegas Under the NAN (city description, Lester Lowe Ward III), The Meat Market (archetypes, Daniel Alexander Burns), Dead Zones (magical phenomenon, Jerry Stratton), Shadow U. (skills, Ananda%bsu.decnet%msus1.bitnet@sdsc.edu & Jerry Stratton), The Neo-Anarchists' On-Line Grimoire (spells, Keith Ammann & Erekosse), Master Spell List (Chris Spindler), The Pharmacy (drugs, unknown), Shadow Space (space in Shadowrun, David Meleedy), Insanity (rules, unknown), A Confederate Cajun in Southern California (short story, Sony-Louis Rollando), Law of the Pack (short story, Keith Ammann), The Chipper (reviews)
Editor: Jerry Statton
URL: http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Postscript/NAGEE_01.ps (Postscript), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Rich_Text_Format/NAGEE_One.rtf (RTF), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Text/NAGEE1.TXT (ASCII)
File Size: 492 kB (Postscript), 217 kB (RTF), 156 kB (ASCII)
Overview: Fort Hollywood: Welcome to the Jungle is a write-up of Los Angeles in 2050, and is well done, though short; however, it does not mesh with FASA's version (in California Free State) for the simple reason that this was written up years earlier by someone who had nothing to do with the CFS book. The next article, Louder Than a Bomb: Las Vegas under the NAN, fits in much better with the Native American Nations guide, though, and greatly expands on the information available for Las Vegas. The Meat Market has some new player character archetypes, mostly variations on existing ones, however. Dead Zones is an interesting magical phenomenon that is unfortunately not supported by any rules (NAGEE 2 has those), and a similar ideas has been written up in some FASA books. The Shadow U. and Drugs in Shadowrunarticles have much the same problem: most of what they cover has been dealt with by FASA since NAGEE 1 came out, so it is not very useful anymore. The On-Line Grimoire on the other hand still has spells that still come in pretty handy, and though game stats are for first edition, second-edition updates appear in NAGEE 5. Shadowspace deals with leaving the atmosphere and has some good ideas for gamemasters who want to have their players make a trip through space; it doesn't fit 100% with FASA's idea of space, but still a useful article. Insanity is not quite so useful, I think, as it tries to put numbers on something that doesn't really benefit from itbasically it's rules for the behavior of insane characters (both NPCs and PCs).
Note: Game stats etc. are for first-edition Shadowrun.
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Articles & Authors: Bulletin Board (emails), New York City 2050 (city description, Dark Elf), The North Bay (area description, Chris Beauregard), The Meat Market (archetypes, Jerry Stratton, Wordman & Hubris the Shadowmaster), Economic of Shadowrunning (background, Earl A. Hubbell), The Word on the Street (Shadowrun slang, Dark Elf), Shadow U. (skills, unknown), The Ice Box (intrusion countermeasures, unknown), The Black Market (cyberware, Rat Rasta & Wordman), Silent Death (firearm silencers, anonymous), Dead Zones Redux (magical phenomenon, Jerry Stratton), Roper (safehouses, Wordman), Grey's (Seattle bar, Wordman), The Neo-Anarchists' On-Line Grimoire (spells, Jonathon K. Henry & Matt Bunch), Master Spell List Addenda, Tune In, Turn On, Drop Out (simsense, unknown), Tess Diary (short story, Wordman), Amazon Tales (short story, Sony-Louis Rollando), The Chipper (reviews), Seattle Sourcebook Index
Editor: Jerry Statton
URL: http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Postscript/NAGEE_02.ps (Postscript), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Rich_Text_Format/NAGEE_Two.rtf (RTF), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Text/NAGEE2.TXT (ASCII)
File Size: 661 kB (Postscript), 301 kB (RTF), 226 kB (ASCII)
Overview: New York City 2050 is exactly what the name suggests, and though a reasonable enough write-up, it absolutely goes against a lot of the information in The Neo-Anarchist's Guide to North America about that city. The North Bay on the other hand is a description of an area of land on the UCAS/Quebec border, and as this is an area not really touched on by FASA sourcebooks, it remains very usable for those who want to set adventures in this area. The Meat Market has improved a bit over the last issue, this time with really new archetypes; however keep in mind that the stats are for first edition so you'll need to re-design them for second or third edition yourself (or refer to NAGEE 6 for a second edition update). Economics of Shadowrunning is rather interesting article that tries to explain how shadowrun teams are related and how corporations spend money on them. The Word on the Street is a list of street slang, mixing slang from a number of sources (FASA's Shadowrun books, Cyberpunk 2020, and others). To Shadow U., the same comments apply as in NAGEE 1. The Ice Box features Matrix-related items, though they are all for use with Virtual Realities, and not really compatible with Virtual Realities 2.0. The Black Market has some cyberware, most of which is still useful today without any real modifications. The same goes for Silent Death, mainly because it's an article about how silencers work in the real world, without applying Shadowrun game statistics to them. Dead Zones Redux talks about dead zones (introduced in NAGEE 1) and now also gives some game rules for them, greatly increasing their potential for the gamemaster. Roper is a man who rents out safehouses, while Grey's is a bar; that's about all there is to say about them. The On-Line Grimoire again has useful spells for first edition (updates are in NAGEE 6), plus a few that I wouldn't use in my own campaign, but they're there if you want them. Tune In, Turn On, Drop Out is an article about a simsense themeparka kind of paradise for simsense lovers. The Seattle Sourcebook Index is a very handy thing to print out and put in the back of your copy of the Seattle Sourcebook as it will make finding specific bars and stuff much easier.
Note: Game stats etc. are for first-edition Shadowrun.
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Articles & Authors:
Bulletin Board (emails), Chambana, Illinois (city description, Anthony Brummett), The Meat Market (archetypes, Brebane the Street Samurai, Wordman, Russ Herschler & Hubris the Shadowmaster), Apparitions (ghosts/sourcebook conversion, Wordman), Virtual Reality (background, unknown), The Rolodex (contacts, Russ Herschler), Dragoncult (organization, Dark Elf), The Ice Box (intrusion countermeasures, Chris Beauregard), Defining Points in World History (Shadowrun timeline, Wordman), The Black Market (vehicle accessories, unknown), The Spirit Is Strong (spirit rules, Jerry Stratton), On-Line Grimoire (spells, Montigue & Minotaur), Master Spell List Addenda, The Spirit Guide (spirit types & rules, Jerry Stratton), The Catalyst (magician type, Jason-Keith), The Chipper (reviews)
Editor: Jerry Statton
URL: http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Postscript/NAGEE_03.ps (Postscript), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Rich_Text_Format/NAGEE_Three.rtf (RTF), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Text/NAGEE3.TXT (ASCII)
File Size: 840 kB (Postscript), 273 kB (RTF), 191 kB (ASCII)
Overview: Chambana, Illinois is another typical write-up of a citybasic facts, descriptions of the variou areas, some bars and restaurants, etc. The Meat Market continues with more new archetypes, which are good for some new ideas if you're tied of the existing ones. Apparitions is an adaptation of a sourcebook for the horror RPG Chill, and greatly expands on the possibilities ghosts offer in Shadowrun. For adventures involving the supernatural, this is quite a good starting point, although you'd probably want to buy the original book as well. Virtual Reality is not much more than an introduction (for characters, not players) to the Matrix; some nice background, but not very useful in an actual game. The Rolodex has one new contact, whose usefulness is not all that high. Dragoncult describes a sect worshipping a dragon, and due to their view of the rest of the world they can become quite a nuissance to shadowrunners. The Ice Box is a long description of a new type of rather nasty intrusion countermeasures, though it needs some modifications to be useful with Virtual Realities 2.0. Defining Points in World History is a timeline from 1999 through 2048, and works okay as a quick reference, though it's really just a short compilation of information from Shadowrun sourcebooks. The Black Market has some useful vehicle accessories, though they are for the Rigger Black Book and not Rigger 2. The Spirit is Strong has optional rules for melee combat with spirits, and although they won't work with second or third edition rules very well, you might find them interesting if you want PCs to have a chance against the more powerful kinds of spirit. Once again, the On-Line Grimoire has a bunch of good spells, and also some that are a bit less in line with Shadowrun magical theory than I like. There are a lot of spells in this issue, though, so there's bound to be something you can use. The Spirit Guide has more new types of spirit and rules for them, including summoning ghosts. The Catalyst is a concept I don' really like: magicians who can increase the power of another, but can't do much magical stuff themselves.
Note: Game stats etc. are for first-edition Shadowrun.
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Articles & Authors: Bulletin Board (emails), Pueblo: Crosswalk of the West (city description, Wordman), The Meat Market (archetypes, Wordman & B.K. Davis), Skillwires (rules, Keith), The Ice Box (intrusion countermeasures, Paul Devisser), Forging Time/Date Stamps (background, David Girardot), Sleepwalkers (cybernetic "drones", Krishgan), The Black Market (cyberware, Ed Overload Davis), The Beastmaster (magician type, Steven Mancini), Multi-Tasking (cyberware rules, Robert Hayden & Vincent Esposito), On-Line Grimoire (spells, Matt Thompson, Jonathon K. Henry & A. Danforth), Master Spell List Addenda, The Spirit Guide (spirit types, Jerry Stratton), Index
Editor: Jerry Statton
URL: http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Postscript/NAGEE_04.ps (Postscript), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Rich_Text_Format/NAGEE_Four.rtf (RTF), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Text/NAGEE4.TXT (ASCII)
File Size: 904 kB (Postscript), 398 kB (RTF), 212 kB (ASCII)
Overview: To be added.
Note: Game stats etc. are for first-edition Shadowrun.
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Articles & Authors: Bulletin Board, Germany Sourcebook (review, Achim Held), Wyrm Talk (short story, Tom Dowd), Las Vegas (city description, Wordman), Life in the Shadows (short story, Jeff Kim), FASA News (1994 Shadowrun releases, Tony Moller), Clustered Datajacks (cyberware, Robert Hayden), The Meat Market (archetypes, Markus Baumeister, Brian Ward & Michael Scott), The Rolodex (decker contacts, Wordman), The ICE Box (Matrix utilities, Jonathon K. Henry (Keith)), The Spirit Guide (totems, Wolf-Hunts-by-Night & Ethan Court), The Black Market (weapon accessory list, M. Edward Davis III), Shadowrun Second Edition (update of NAGEE 1, Chris Doherty), Index to NAGEE 5
Editor: Tony Moller
URL: http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Postscript/NAGEE_05.ps (Postscript), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Replica/NAGEE_5.rpl (Replica), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Rich_Text_Format/NAGEE_Five.rtf (RTF), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Text/NAGEE5.TXT (ASCII)
File Size: 520 kB (Postscript), 337 kB (Replica), 508 kB, 112 kB (ASCII)
Overview: To be added.
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Articles & Authors: The Bulletin Board (emails), Hunter and Prey (short story, Tom Dowd), Voices From The Past (short story, Tom Dowd), Shadowrun Guide to Colombia (country description, Juan Carlos Ochoa Mantilla, Dayton. Ohio (city description, MURRAYMD), News from FASA (1994-95 Shadowrun releases, FASA Mike), The Black Market (gear from Germany Sourcebook, Christian Stoehr), The Black Market (drones, Brian), The Meat Market (archetype, Brian, Michael Scott, & Mike Weber), The Rolodex (contacts, Brian), The Ice Box (cyberdeck add-ons, Jonathon K. Henry > the Reflex <), The Expense of Magical Care (magical first aid prices, Tony Moller), The Petting Zoo (critter, Paul Devisser), Neo-Pagans in 2056 (religions, Wordman), Nega Magic (magician type, Jesper Soderlund), Them That's Horses (animal riding rules, Michael W. Scott), Shadowrun Second Edition Revision of NAGEE 2 (Chris Doherty), Index to NAGEE 6
Editor: Tony Moller
URL: http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Postscript/NAGEE_06.ps (Postscript), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Replica/NAGEE_06.rpl (Replica), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Rich_Text_Format/NAGEE_Six.rtf (RTF), http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/Text/NAGEE5.TXT (ASCII)
File Size: 123 kB (Postscript), 795 kB (Replica), 1.00 MB (RTF), unknown (ASCII)
Overview: To be added.
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Authors: All the NAGEE authors, see the reviews above.
Editor: Wordman
URL: http://www.flashpt.com/lward/srun/nagee.html
Pages: 215
File Size: 2.99 MB (PDF) [Individual files, all PDF: Intro 245 kB, Locations 553 kB, Personalities 338 kB, Technology 365 kB, The Shadows 417 kB, Magic 361 kB, Entities 222 kB, The Matrix 314 kB, Fiction 253 kB]
Sections: Intro, Locations, Personalities, Technology, The Shadows, Magic, Entities, The Matrix, Fiction, Index
Overview: As the title indicates, this net.sourcebook collects material from all six issues of the Neo-Anarchists Guide to Everything Else into one volume, re-edited and with a new layout that makes it look better than the NAGEE did. Some articles have been cut, mainly those that were made irrelevant by the publication of Shadowrun, Second Edition by FASA, but Wordman added in some other articles he wrote himself. As such, I feel it's a good compilation, although not really useful to print out if you've got the issues of the NAGEE sitting on your shelf already. If you don't, then printing out The Collected NAGEE is certainly worth the effort.
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